Journal of Design and Textiles (2025) 4:1
Review Open Access

Enhancing Hard Surface Modeling with Blender: A Comparative Review of Its Applications in Education, Industry, and Gaming in Pakistan and China

DOI:

ORCID Ayaz Muhammad Hanif1*, Zohra Saleem2, Abdul Waheed Khan3 and Fu Kaili4

1School of Design Art and Architecture Technologies, Pak-Austria Fachhochschule: Institute of Applied Sciences and Technology, Haripur, Pakistan

2Department of Management Sciences, COMSATS University Islamabad, Abbottabad Campus, Pakistan

3School of Computing Sciences, Pak-Austria Fachhochschule: Institute of Applied Sciences and Technology, Haripur, Pakistan

4International Institute of Creative Design, Shanghai University of Engineering Science, China

Abstract

This research explores the transformative influence of Blender, an open-source software, on hard surface modeling across educational, industrial, and gaming sectors in Pakistan and China. Despite the growing global adoption of Blender, there is a lack of comparative studies analyzing its impact in diverse socio-economic and technological landscapes. This study addresses this gap by exploring how Blender’s integration differs in these two regions, emphasizing skill development, cost-effectiveness, and innovation. Using a mixed-methods approach involving surveys, case studies, and literature reviews, the findings reveal how Blender is integrated into curricula, supports affordable industrial applications, and enables the creation of gaming assets. Pakistan focuses on cost-effective grassroots initiatives, whereas China relies on structured, government-endorsed strategies for large-scale industrial applications. Educational institutions in both countries show a significant uptake of Blender, with China achieving superior results due to its advanced infrastructure. In the gaming sector, Blender allows Pakistani developers to create globally recognized indie games and empowers Chinese companies to produce AAA titles. Key challenges include limited infrastructure in Pakistan and standardization issues in China. The paper concludes with recommendations for integrating AI, fostering cross-border collaboration, and developing tailored training programs. The study recommends Pakistan emulate China's model with state support for long-term development. Future studies could explore Blender’s role in emerging economies and its future for works designed in the metaverse. The study underscores Blender as an important, affordable tool that balances price with requirements in the field, and securing its position in the global virtual environment.

Keywords: blender adoption, comparative review, education, industry, gaming, hard surface modeling

*Corresponding author: [email protected]

Published: 21-04-2025

INTRODUCTION

Hard surface modeling, one of 3D modeling and computer-aided design (CAD)'s most important aspects, has been a significant player in industries such as product design, engineering, architecture, and gaming. It entails creating sharp-edged and plane-shaped items, which require a high degree of accuracy and meticulous attention to detail [1]–[3]. Over the years, hard surface modeling has matured in harmony with computer-aided technology, developing from simple tools to sophisticated systems with capabilities for working with complex geometries. It is utilized in a range of industries, including automotive, aeronautical, and consumer electronic industries, demonstrating its versatility [4]–[6].

In Pakistan, hard surface modeling forms an important competency that is part of tertiary-level curriculums in subjects including computer science, mechanical engineering, architecture, and computer gaming development. This reflects a demand for effective and accessible tools for skill development [7]–[9]. Similarly, China is a forerunner in 3D modeling technology adoptions, supported with tremendous investments in Computer-Aided Design (CAD) and 3D computer software in a move to drive its thriving industries in manufacturing and entertainment [10]–[12].

A. Importance of Blender in Hard Surface Modeling

Blender, an open-source and free software, has transformed accessibility to high-quality 3D modeling tools, making professional-grade design more widely available [13]–[15]. Its adaptability, with a powerful Python API for creating custom add-ons, has secured its position in both educational and commercial use. Unlike commercial software, Blender chips down financial barriers, and its availability is ubiquitous. Community and update-mandated improvements contribute to its role as a first-class tool for hard surface modeling [16]–[18].

In Pakistan, Blender gained widespread use in industries such as prototyping of a product, interior and architectural visualization, and gaming development. SMEs prefer using state-of-the-art technology at a relatively cheap price tag [7]–[9]. On the other hand, China's widespread adoption of Blender is fueled by government-backed initiatives and private-sector advancements, enabling its integration into both manufacturing and media production [10]–[12].

B. Impact of Blender in Education

[13]–[15] Blender's affordability and availability have revolutionized education with its hands-on training in 3D modeling and design. Blender is included in curriculums in schools and universities worldwide in subjects such as animation, gaming, engineering, and architecture. In Pakistan, Blender proves highly beneficial in resource-limited settings, enabling students to gain proficiency in industry-standard software without the financial strain of costly licensing fees [16]–[18].

In China, engineering and digital media programs in universities include Blender in their curriculums with the backing of collaborations with industries. With such collaborations, students receive training in current tools and techniques [19]–[21]. Figure 1 presents the adoption of Blender in education from 2014 to 2024, showcasing its increasing integration into academic programs. Additionally, online Blender tutorials and community-led training sessions enhance learning experiences worldwide by offering flexible, hands-on learning opportunities [22]–[24].

FIGURE 1. Adoption of blender in education (2014-2024)

C. Impact of 3d Tools on the Gaming Industry in Pakistan and China

Pakistan’s gaming industry is expanding rapidly, driven by an increasing demand for high-quality visuals and immersive experiences. Blender’s features enable local developers to create visually compelling games without relying on expensive proprietary software. Integration with popular game engines like Unreal Engine and Unity has positioned Blender as an essential tool for game asset creation [25]–[27]. Studios like We.R.Play and Mindstorm Studios have used Blender to produce globally recognized games.

China’s gaming sector, recognized as a global leader, benefits from companies such as Tencent and NetEase, which utilize advanced 3D modeling tools to create blockbuster titles. Table I highlights the Blender adoption rates (2014-2024), showcasing the widespread use of Blender in China’s gaming industry is bolstered by government subsidies and training programs that foster innovation [28], [29]. For Pakistan’s gaming sector to continue thriving, investments in Blender-focused training programs and collaborations between academia and game studios are imperative. In contrast, China’s emphasis on research and development (R&D) and AI integration serves as a model for Pakistan to emulate.

TABLE I BLENDER ADOPTION RATES (2014-2024)

Category

2014

2024

Educational Usage

55%

75%

Industrial Usage

45%

70%

Gaming Industry

35%

60%

Literature Review

A. Overview of Hard Surface Modeling Techniques

The field of hard surface modeling has undergone significant evolution, with several techniques gaining prominence. Figure 2 provides an overview of hard surface modeling techniques, showcasing how these methods have transformed over time.

1) POLYGON MODELING

This method involves the manipulation of vertices, edges, and faces to construct detailed designs. It provides flexibility for creating intricate models tailored to various applications [30]–[32].

2) NURBS MODELING

Based on mathematical formulas, this technique generates smooth curves and surfaces, making it especially useful in the automotive and aerospace industries [33]–[34].

3) SUBDIVISION SURFACE MODELING

Introduced by Catmull and Clark in 1978, this method creates smooth surfaces by iteratively subdividing polygonal meshes, ensuring precision in design [35]–[37].

4) BOOLEAN OPERATIONS

These allow designers to combine or subtract geometric shapes to form complex structures, often playing a pivotal role in hard surface modeling workflows [38]–[40].

5) PARAMETRIC MODELING

By using parameter-based inputs, this technique enables real-time adjustments, which are increasingly favored in architectural design [41], [42].

6) PROCEDURAL MODELING

Leveraging algorithms, procedural modeling allows for the creation of complex patterns and designs, and it is growing in popularity for its efficiency in generating hard surface models [43]–[45].

FIGURE 2. Overview of Hard Surface Modeling Techniques

B. Blender Add-Ons For Hard Surface Modeling

Blender supports a variety of add-ons that cater to hard surface modeling, including. Table II offers a comparative evaluation of Blender add-ons, illustrating their capabilities and benefits for users.

1) HARD OPS

Renowned for advanced mesh manipulation, it integrates multiple modeling techniques to streamline workflows [13]–[15].

2) BOXCUTTER

Specializes in boolean operations, simplifying the creation of intricate designs [28], [29].

3) LOOPTOOLS

Enhances mesh topology by refining edges and loops for better surface detail [46].

4)MACHIN3TOOLS

Provides a comprehensive toolkit for alignment, cleanup, and visualization, complementing Blender’s existing features [22]–[24].

5) CAD SKETCHER

Bridges CAD precision with Blender’s flexibility, enabling parametric design directly within the platform [16]–[18].

6) DECALMACHINE

Ideal for adding surface details, such as decals, widely used in texture workflows [13]–[15].

7) MESHMACHINE

Focuses on beveling and smoothing options, improving the quality of hard surface models [46].

TABLE II COMPARATIVE EVALUATION OF BLENDER ADD-ONS

Add-On

Feature

Ease of Use

Hard Ops

Mesh Tools

Moderate

BoxCutter

Boolean Ops

High

DecalMachine

Detailing

Moderate

C. Integration of AI In Hard Surface Modeling

Artificial intelligence (AI) is transforming hard surface modeling by automating repetitive tasks, such as optimizing meshes and detecting errors [10]–[12]. AI-powered tools, like those for automated UV unwrapping and texture generation, streamline workflows in gaming and animation industries [28], [29]. Platforms such as NVIDIA Omniverse enable collaborative real-time edits, enhancing efficiency for distributed teams working on complex models [22]–[24].

D. Comparative Analysis of CAD and Blender for Industry

CAD systems like AutoCAD and SolidWorks dominate industries requiring high precision, while Blender offers unparalleled flexibility for creative modeling. Table III compares CAD vs. Blender in industry applications, highlighting how Comparative studies reveal Blender’s strengths in cost-efficiency, adaptability, and the availability of open-source extensions [38]–[40]. In contrast, CAD excels in engineering simulations and manufacturing processes that demand parametric precision and interoperability [35]–[37].

TABLE IIICOMPARISON OF CAD VS. BLENDER IN INDUSTRY APPLICATIONS

 

CAD Applications

Ease of Use

Parametric Precision     

High                 

Moderate

Procedural Workflow                                              

Limited

Extensive               

Cost Efficiency

High Licensing Fees  

Free/Open-Source        

E. Applications of Hard Surface Modeling in Sustainable Design

Hard surface modeling significantly contributes to sustainable design by enabling energy-efficient architectural structures and eco-friendly product designs. As shown in Figure 3, Blender enables numerous sustainable design examples by allowing designers to experiment with materials and simulate environmental impacts. Blender’s procedural workflows allow designers to experiment with materials and simulate environmental impacts, aligning with sustainability goals [41], [42]. Examples include 3D-printed components optimized for minimal material use, as demonstrated in projects by institutions like MIT and ETH Zurich [46].

FIGURE 3. Sustainable Design Examples using Blender F. Educational Tools for Advanced Modeling Techniques

Educational institutions are increasingly using Blender to teach advanced modeling techniques [43]–[45]. As shown in Table IV, the adoption of educational tools for hard surface modeling has grown, with features like Geometry Nodes introduce students to procedural design early in their training. Partnerships with platforms like Coursera and edX provide free certified courses, democratizing access to 3D design education and fostering skill development globally [25]–[27].

TABLE IVADOPTION OF EDUCATIONAL TOOLS FOR HARD SURFACE MODELING

Tool

Feature

Adoption Rate (%)

Geometry Nodes

Procedural Workflows                                   

80

Coursera’s Blender Courses

Certified Online Learning

75

AI-Based Add-Ons

Automated Design and Optimization

65

G. Education and Sustainable Design Trends in Pakistan and China

Sustainable design and education are influencing the adoption of Blender in Pakistan and China, albeit in different ways. In Pakistan, universities and training institutes are increasingly integrating Blender into their curricula to equip students with essential 3D modeling skills [47]–[49]. This shift aligns with the country's rapidly growing animation and gaming industries, where digital design expertise is in high demand. At the same time, sustainable design is gradually gaining momentum as professionals recognize the importance of environmentally friendly solutions. Architects and designers are using Blender for energy-efficient modeling and prototyping, allowing for the creation of affordable and sustainable designs.

Meanwhile, China has been more systematic in its approach, with government-backed programs and formal training programs promoting the widespread use of Blender in education and industry. The country's keen interest in sustainable urban planning and green architecture has also promoted the use of Blender, particularly in green building design and green infrastructure [50], [51]. The increasing use of artificial intelligence (AI) in both countries is also expanding the use of Blender, positioning it as a central tool in education and green design.

III. Methodology

A. Research Design

This study employs a mixed-methods design, integrating qualitative and quantitative approaches to provide a comprehensive analysis. The research used literature reviews, surveys, and case studies in exploring the adoption of Blender in Pakistan and China. Observational research also verified trends in the usage of Blender, giving insight into its usage in different industries. Data were gathered through reliable sources, including indexed journals and industry reports, to guarantee the reliability of the outcome.

B. Data Collection

1) LITERATURE REVIEW

  • Focused on peer-reviewed articles, technical reports, and industry white papers. Key sources include:
  • Three Dimensional Modelling Technique [1]–[3], International Journal of Advanced Research in Science, Communication and Technology.
  • Application of 3D Across Various Fields [4]–[6], Sustainable Social Development.
  • Graphic Training for Engineering Students [Translated] [7]–[9], Innovate Pedagogy.
  • Mesh Composition Model [47], IEEE Transactions on Services Computing.
  • Catmull Clark Subdivision Surfaces [35]–[37], Computers.

2) SURVEYS

Conducted with 150 participants across both countries, segmented as follows:

EDUCATORS: 60 respondents from universities and technical institutes.

DESIGNERS: 50 professionals specializing in industrial and interior design.

GAME DEVELOPERS: 40 participants from independent and large studios.

3) CASE STUDIES

Examined Blender’s implementation in:

PAKISTAN: Mindstorm Studios leveraged Blender's procedural modeling tools to create mobile games that gained global recognition, including the critically acclaimed Whacksy Taxi. Additionally, We.R.Play utilized Blender for indie game development, demonstrating cost-effective workflows and creative flexibility.

CHINA: Tencent utilized Blender for pre-visualization and game asset creation in AAA game production, streamlining workflows and reducing production costs. NetEase integrated AI-enhanced Blender add-ons to produce immersive 3D game environments, setting new standards in the industry.

RESULTS

A. QUANTITATIVE ANALYSIS

Survey data were analyzed using SPSS, highlighting trends and correlation metrics. Table V presents the quantitative analysis results, showcasing the surveyed data and their statistical significance.

TABLE VQUANTITATIVE ANALYSIS RESULTS

Metric

Value

Growth (%)

Correlation between Blender Training and Efficiency (r)

0.72

-

Yearly Growth in Blender Adoption (Pakistan)

-

15%

Yearly Growth in Blender Adoption (China)

-

25%

Increase in Project Completion Efficiency (Gaming Sector)

-

20%

B. QUALITATIVE ANALYSIS

Thematic analysis identified:

  • Core themes such as cost-effectiveness, scalability, and ease of learning,
  • Challenges including limited infrastructure in Pakistan and software standardization issues in China. Table VI discusses the thematic analysis results, highlighting the balance between benefits and challenges.
TABLE VI THEMATIC ANALYSIS RESULTS

Metric

Value

Growth (%)

Cost-effectiveness

Benefits

85%

Scalability

Benefits

70%

Infrastructure Limitation

Challenges

60%

Standardization Issues

Challenges

55%

C. Cross-Comparative Insights on Tool Adoption

Adoption rates vary across industries, reflecting economic and structural differences. Table VII highlights comparative metrics across these sectors. Interestingly, Blender is adopted by 85% of small-to-medium enterprises, mainly due to their sensitivity to costs. In Pakistan, industries with budget concerns opt for free software like Blender, but in China, industries with relatively high requirements opt for a mix of both free and proprietary software. That contrast mirrors Blender’s achievement in balancing price and performance, meeting a range of requirements [10]–[12].

TABLE VII COMPARATIVE METRICS ACROSS SECTORS

Sectors

Blender Adoption (%)

CAD Preference (%)

Small to Medium Enterprises (SMEs)

85

15

Large-Scale Industries

40

60

Educational Institutes

75

25

D. Key Findings

1) EDUCATION

Both countries report significant increases in Blender usage among students, with China leading due to better training infrastructure.

2) INDUSTRY

Pakistan’s SMEs focus on cost-effective solutions, while China integrates Blender into large-scale manufacturing.

3) GAMING

China’s developers leverage Blender for AAA game assets, whereas Pakistani studios excel in mobile and indie games.

V. Discussion

The comparative analysis reveals considerable variation in approaches to adoption. Pakistan's disorganized, grassroots strategies prioritize usability and affordability, while China's organized, state-sponsored model prioritizes scalability and innovation. Pakistan and China both stand to benefit through collaboration, with Pakistan following sections of China’s model in training and infrastructure development. Table VIII reveals key comparative adoption statistics. As one can see in the table, Pakistan has a high level of disorganized initiatives but a low level of organized support, with China having a high level of organized support and a moderate level of disorganized initiatives. Adoption growth is at 15% in Pakistan compared to 25% in China. Additionally, integration with R&D is minimal in Pakistan, while it is extensive in China.

TABLE VIIIKEY METRICS OF COMPARATIVE ADOPTION

Metric

Pakistan

China

Structured Support System

Low

High

Grassroots Initiatives

High

Moderate

Adoption Growth

15%

25%

Integration with R&D

Minimal

Extensive

A. Extended Analysis of Gaming Industry Success Factors

Gaming industry success factors include the ability to integrate cutting-edge tools like AI-powered Blender add-ons for automation. China’s investment in R&D creates AAA titles, while Pakistan focuses on cost-effective indie games with limited budgets. Figure 4 outlines the factors influencing gaming industry success, shedding light on how investment strategies and development budgets shape the two countries' gaming sectors. The lack of funding in Pakistan restricts high-fidelity game development, contrasting with China’s subsidy-backed initiatives [28], [29].

Figure 4. Factors Influencing Gaming Industry Success

B. Case Studies: Industry Adoption in Action

1) PAKISTAN

Mindstorm Studios employed Blender’s CAD Sketcher for cost-effective modular designs, reducing project lead times by 20%. Similarly, We.R.Play produced a globally acclaimed indie title leveraging Blender’s procedural workflows [25]–[27].

2) CHINA

Tencent utilized Blender with AI-driven simulations for large-scale production efficiency gains of 30%. SuperGame Studio reported significant productivity improvements using Blender in its pre-visualization workflows [22]–[24].

C. Synthesis of Key Insights

The results of this research highlight the revolutionary role of Blender in education, industry, and gaming setor in China and Pakistan. Schools in the two nations have adopted the use of Blender for its affordable, industry-applicable features, which ensures skill acquisition as well as innovation. Affordability is the driving factor in industry in Pakistan, while in China, there is the application of organized support systems for integrating Blender in large operations. In the gaming sector, Blender bridges the gap between affordability and high performance, enabling developers to create high-end products regardless of the budget.

D. Future Directions

This study reveals areas requiring further exploration:

1) AI INTEGRATION

Exploring more advanced AI-driven workflows in Blender to enhance automation and creative possibilities.

2) COLLABORATIVE OPPORTUNITIES

Initiatives fostering collaboration between Pakistani and Chinese institutions to transfer technology and knowledge.

3) CUSTOMIZED TRAINING PROGRAMS

Developing curricula aligned with regional industry needs, incorporating AI tools and Blender extensions.

4) FUNDING SUPPORT FOR PAKISTAN

Advocating for government-backed initiatives in Pakistan to replicate China’s success in fostering innovation and scaling operations.

E. POLICY RECOMMENDATIONS

To maximize Blender’s utility, the following policies are recommended:

1) FOR EDUCATORS

Introduce blended learning models combining classroom teaching with practical exposure to Blender tools.

2) FOR INDUSTRY STAKEHOLDERS

Invest in research partnerships and AI-driven innovations to enhance Blender’s utility.

3) FOR GOVERNMENTS

Develop grants and subsidies aimed at SMEs to encourage wider adoption of Blender.

F. Limitations and Scope for Future Research

This study focused on comparative trends and case studies in two nations. Future studies could:

Investigate other emerging markets.

Examine long-term impacts of AI on Blender adoption.

Explore Blender’s role in augmenting metaverse-ready design processes.

CONFLICT OF INTEREST

The authors of the manuscript have no financial or non-financial conflict of interest in the subject matter or materials discussed in this manuscript.

DATA AVAILABILITY STATEMENT

The data associated with this study will be provided by the corresponding author upon request.

FUNDING DETAILS

No funding has been received for this research.

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